Welcome to Mina Miner: Dig Deep! A breakout game with a twist!


Current Version: v1.03


After months of development, we're finally ready to show you what we've made! Mina Miner: Dig Deep follows a similar structure to breakout, but with unique blocks, powerups, hazards, and challenges! After you've beaten Adventure Mode, try the levels in Party Mode for a randomized version of the level! If that's not enough, you can create your own levels and share them! Or further quench your thirst for victory in the multiplayer VS arena! Oh, and did I mention this game works on mobile?


I hope you enjoy our game! We'll update the game with fixes and requested features for a while, but we're already planning a much different, way cooler sequel! Stay tuned :)


(If you're playing on itch.io and experiencing game breaking issues, play it on Newgrounds instead. I didn't remove the newgrounds.io api for the itch release, so if you're not signed into a newgrounds account when a score is posted or an achievement is unlocked, sometimes it'll break the game. Sorry!)


Controls


Mouse/Touch - control paddle


...oh, I think that's pretty much it. huh.


CHANGELOG

February 8 2020 v1.06

  • Reverted previous build
  • Restored bumpy walls
  • Restored drill base gravity
  • I'm in the process of vetting the newly submitted levels, a lot of people are reuploading, not properly titling the files, and uploading things like images and audio, so it'll take some time, sorry!

February 6 2020 v1.05 - Flat and boring mode

  • The walls are now completely FLAT.
  • Removed base gravity from drill.
  • Changed the drill collider from a triangle to an oval.

February 4 2020 v1.04

  • Fixed VS bug where host's "Aw..." dialogue wasn't working.
  • Shrunk the drill in adventure/level edit modes by 25%, just to be absolutely sure that it's not gonna get stuck anywhere. If this breaks the game or makes it too easy, please let me know!
  • Fiddled with drill and paddle colliders again, just trying to find the perfect ones! You can compare this version with 1.03 on itchio and let me know which one you prefer!
  • Adjusted the odds for the powerups/hazards.

February 1 2020 v1.03

  • Nerfed the lights out and erratic drill hazards
  • Padded the level walls to hopefully prevent rogue drills from escaping!
  • Verified 3 new community levels! Make sure you're renaming your files and filling out the form appropriately!
  • Trying out a new drill collider shape, let me know how it works out!

January 31 2020 v1.02 - Control?

  • Tweaked colliders for the paddle and cave walls. Now the drill's movement will be more... *sigh* predictable.
  • Lowered drill's gravity from 10 to 5 to combat the new cave wall collisions. If you find your drill is getting stuck between blocks, let me know which level you were on and which area you got stuck in!
  • Raised drill's minimum speed from 400px to 500px.
  • Fixed some z layer issues.
  • For now, I'm keeping the itchio version at 1.01 so people can compare the different cave wall/paddle colliders. Please let me know which version you prefer!

January 30 2020 v1.0.1 - Fixes and tweaks!

  • Removed the hide mouse event, no longer will you accidentally drift off screen!
  • Added a medal checker function when you enter the adventure level select screen
  • Adjusted the paddle's collider for better control over the drill!
  • The drill will now go full speed after every paddle hit, instead of reflecting the speed it came at.
  • Lucky/Unlucky events will now affect dirt, hard dirt, sand, and unbreakable blocks.


January 29 2020 v1.0 - Initial Release!

  • Lots of hard work, hope it pays off!
  • Any bugs, problems, or suggestions, please let us know!


Credits:

Larrynachos - Programming

Icy64 - Art, Writing

TeraVex - Music

LisaF - Voice of Mina

StatusReleased
PlatformsHTML5
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
Authorlarrynachos
GenreStrategy, Adventure, Puzzle
Made withConstruct
TagsBreakout, Multiplayer, Singleplayer, skill
Average sessionAbout an hour
LanguagesEnglish
InputsMouse, Touchscreen
AccessibilityOne button
MultiplayerAd-hoc networked multiplayer

Comments

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(+1)

Pretty nice game, huh!

Thanks!